All Posts Tagged Tag: ‘VR’

MetaVR News Issue 48, 28 November 2016

See MetaVR Newsletter, 28 November 2016. In this issue: – MetaVR Announces VRSG 6.2 With 3D Ocean Simulation – MetaVR Visuals in Reaper RPA Simulators for AFSOC and AFRL – MetaVR and Business Partners at I/ITSEC – Best Programs Category Awarded to MetaVR

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AR and VR in Healthcare

Article predicts that 25% of the investment in AR and VR will be in healthcare. Skip Rizzo’s work at USC- BraveMind combat stress program is mentioned. Not much detail here beyond broad areas like patient therapy, disease research and medical eduction. Indeed, a recent Goldman-Sachs report forecasts the market for AR/VR in healthcare, second only to gaming, will reach $5.1 …

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Virtual assistants – tested in simulation

Interesting article summarizes the state of the art and results of testing virual assistants in the hospital settings.  The technology is appealing – not just for th wealth of knowledge and tracking and handling mundane tasks, but also because it is hands free.  Not pointed out in the article are the problems that military systems have had with voice recongnition …

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VR Surgery in the News

For many of the wrong reasons, and some good ones…. April 13th around 55,000 viewers shared a 360-degree live stream as Dr. Shafi Ahmed performed laparoscopic surgery to remove cancerous growths from a 70 year old patient’s colon. Obviously not the first time that surgery has been broadcast; however broadcasting in 360 to an audience that can view in VR …

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Protected: IMSH 2016

There is no excerpt because this is a protected post.

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Virtual Environments, the Scientific Method and Brain Imaging

For quite a few years MOVES Researchers have been discussing the possibility and promise of Virtual Environments and Simulation as a new form to support the scientific method, conjuring a world where a very broad range of hypothoses are developed and tested entirely in synthetic environments.  An interesting example is provided by MIT where VR enables more meaningful studies incorporating …

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Motion Platform Technology can “…Fling You Across the Room.”

Just watch the video.  Whoa.  This Crazy Virtual Reality Controller Can Fling You Across the Room | Motherboard Connect that system so it corresponds to the movement you’d feel in a virtual reality flight simulator or driving game, and you get an experience that feels so real you might barf. A bit more technical here. -Joe

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Triage VR “Lets Teachers See What Students See”

The headline caught my eye. My dissertation was inspired in part by observer comments about the see-through capability of Mark Lennerton’s original Chromakey Augmented Virtual Environment (ChRAVE).  So I’m a big fan of work that highlights unique capabilities within VR like the ability to ‘see exactly what the trainee sees.’  Unfortunately, the brief demo didn’t provide much insight into *how* …

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VR Baseball – a bit about content creation

It’s always fun to see professional athletes interacting with kids.  Gatorade certainly gets that and has made a nice advertising moment use a combination of highly produced 360 video and a ‘photo-realistic CG avatar’. (From USA Today) Some interesting coverage and comments from Wired: A New VR Experience Puts You in Bryce Harper’s Mind and Cleats | WIRED While the experience …

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Linden Labs building a new VR universe

I don’t know that we’ve ever really made the case for a single universe is of particular value.  Re-architecting and simplifying content creation seem like worthy goals. The company behind Second Life is building a virtual reality universe – Sep. 15, 2015 Not your GrandPa’s Second Life: Porting Second Life over to VR was quickly ruled out. The performance requirements for …

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