All Posts Tagged Tag: ‘Game-Based Training’

Valve Releases Machinima Tool; think “Training Capabilities”

Valve Software has released its own movie making tools to the general public. From the article: “Valve has gained a reputation over the years not just for consistently putting out great games, but also for the slick trailers and promo videos that go along with them. But now the developer is turning the tables and handing over its own video-making …

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Swordplay

Nerd hero Neal Stephenson talks about sword fighting. http://www.kickstarter.com/projects/260688528/clang Sword fighting in a networked environment is from a technical standpoint very challenging. The action/reaction latencies are quite low, particularly for things like rapiers, and can easily be near network latency and human reaction time.

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DARPA SIBR: Blending Skills Training and STEM Education: Game-Based First-Responder Application

MOVES Team, It may be difficult for NPS to participate directly in a SIBR; nonetheless, I thought you might find the topic posted by Russ Shilling interesting.  If you have some promising research ideas along these lines, please let me know. Develop a mobile application that uses innovative game-based strategies and visualization techniques to teach medical first-responder skills combined with …

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Digital Nation – Life on the Virtual Frontier

Frontline on PBS is airing Rachel Dretzin’s documentary Digital Nation this week. The second half has sections on Waging War and Virtual Reality. Also viewable online, including some non-aired segments. Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in …

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Review of OnLive, a Gaming System in Beta

The below link connects to a review of OnLive, a new cloud-based game delivery system currently in beta.  Basically, the way it works is that you play the game where you are, but all the computations are done at OnLive’s data center, somewhere in the cloud and it streams the screen’s imagery back to your monitor/TV.  This means that you …

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MOU with ADL signed!

All, Very happy to announce that after many months of effort, we have taken initial steps to formalize a working relationship with ADL. This  agreement will be the basis for increased collaboration leveraging MOVES expertise in immersive and mobile technologies, learning sciences, social media, distributed virtual environments and standards to take aim at leap-ahead advanced in next-generation Distributed Learning. More …

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BAA – Education Tools for Homeland Security S&T Workforce

All, The BAA (DHS-Education_BAA_09-07) on Educational Tools for Homeland Security S&T Workforce provides many opportunities for collaborative research… Please let us know if you are interested in contributing expertise and/or working with others. (Additional info and updates: here) Thanks, Joe

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Army Training Strategies for LVC Gaming Training Environments

lvcgamingtraining From April of 2008, posted for reference. And a few other potentially useful references… tcm-gaming-charter gaming-cpd-draft-v062-18-sep-08 suist-ons-signed-for-the-fc-g3 (Small Unit Interactive Training ONS) cgs-signed-cover-letter (SUIST Endorsement) directed-reqt-for-gaming-hqda-g-3-110507

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Enhancing Education with the use of PC-Based, Interactive Wargame Simulations

usma-dmi-warcen_brief-13-nov-08 Brief from USMA Department of Military Instruction Warfighting Simulation Center (WARCEN).  (Looks like it’s based on VBS2) Lots of potential subjects… thesis opportunity?  Extension of Joe Nolan and Jason Jones work? -Joe

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America’s Army’s coming out?

From SimOpsNet.  Interesting that AA is 1) now looking for a training market and 2) bypassing Army G3 lanes and focusing on USMA, ROTC, JROTC and medical command (?).   And I guess it’s all still based on Unreal.   -Brett Kyle Burley has started a new discussion about America’s Army Virtual Program – (https://forums.bcks.army.mil/CommunityBrowser.aspx?id=697295&lang=en-US) at the Serious Games topic. The …

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