All Posts Tagged Tag: ‘Game-Based Training’

ONR makes a serious game of missile defense, electronic warfare

by Kevin McCaney, Defense Systems, Feb 4, 2015 “A Navy ship being under missile fire is no game, but making a game of that scenario can help sailors prepare for it. That’s the idea behind Strike Group Defender: The Missile Matrix, a multiplayer game that combines analytics, crowdsourcing, social media and cloud technology to create a realistic picture of an …

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Serious Play Conference 22–24 July 2014 University of Southern California

http://www.seriousplayconference.com/ Includes DoD-Sponsored Virtual World Framework for developing collaborative Training, an open-source framework using next generation web technologies. To be unveiled Thursday, July 24. Using VWF, content creators can leverage modern browser capabilities — including WebGL, WebSockets, and WebRTC — to create real-time collaborative 3D environments for education or training.

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New Terrain Tool for Unity

From their press release: Calytrix Technologies and TerraSim, Inc. have released a new terrain for the Unity game engine as an addition to its set of free, correlated terrain databases for distributed simulations. This new TerraTools optional plug-in lets customers directly import complex geospatial databases into the Unity runtime and enables support for coordinate system information and large area environments …

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HCI International News

*********************** Recent News and Articles “’Contagious’ wi-fi virus created by Liverpool researchers,” BBC, Feb. 26, 2014. http://www.bbc.com/news/technology-26352439 “The Problem with Serious Games: Solved,” Technology Review, February 24, 2014. http://www.technologyreview.com/view/525061/the-problem-with-serious-games-solved/ “Cockpit for apps: Minority Report meets Google Glass,” New Scientist, February 20, 2014. http://www.newscientist.com/article/mg22129574.900-cockpit-for-apps-minority-report-meets-google-glass.html#.UxObvfldXjs “DARPA wants to automate Big Data findings to solve complicated problems,” Network World, February 21, 2014. http://www.networkworld.com/community/blog/darpa-wants-automate-big-data-findings-solve-complicated-problems …

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DI-Guy is now part of VT MaK

DI-Guy is now part of VT MÄK! VT MÄK is proud to announce that DI-Guy is now part of MÄK’s suite of world-class Modeling & Simulation software products. DI-Guy and MÄK, both pioneers in this industry, share the same core values: flexible software toolkits, value-added applications built on those toolkits, and an engineer-down-the-hall support philosophy. MÄK plans to maintain, support, …

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Army Gaming Conference

TCM Gaming sent out this e-mail asking for input on the Army Games for Training Conference in April. Army guys, this is a great opportunity to influence the direction of this conference. It’s also a great conference to attend if you can. I am on the Executive Committee of the GameTech Conference mentioned below; if you’re going for the Army …

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Twilight of the Consoles?

Mobile device game controllers in the works. http://www.forbes.com/sites/jasonevangelho/2012/08/09/nvidia-and-other-tech-powers-betting-on-tablet-gaming-revolution/ “Backing up Mr. Desai’s claim of accelerated game-centric usage on tablets is aMarch 2011 survey conducted by Google’s AdMob. The poll found that 82% of respondents use their tablets at home, and 43% spend more time with them than desktop PCs and TVs. A staggering 84% of these tablet owners were spending the …

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Unbreakable crypto: human factors issue

All, Pretty interesting article on the human factors / learning issue of password memory.  It discusses a system researchers are working on for people to remember passwords via game-based learning.  Very much worth a read and definitely is a game-changer in terms of system security.  They use a method similar to the Guitar Hero franchise where your fingers learn sets …

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Echo Location for Smartphones

The smartphone application uses sound to determine distance to another phone in basically a cooperative sonar approach. They take into account doppler effects and can determine relative location to within 2cm at 12Hz. It’s an interesting use of the sensors on the phone. http://www.wired.com/gadgetlab/2012/07/smartphone-sword-fighting/ http://research.microsoft.com/pubs/167234/mobisys2012-camera_ready.pdf

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U.S. Army Develops Howitzer Simulator

Another new program using Unity.  Also Interesting that this doesn’t seem to fit the normal simulation-acquisition path:  The epicenters of Army simulation are in Orlando, Fla., and Leavenworth, Kan., but the Army’s Research, Development, and Engineering Center (ARDEC) at Picatinny Arsenal, N.J., is putting some skin in the virtual game. Over the last 18 months, the center has doubled the …

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