All Posts Tagged Tag: ‘Game-Based Training’

Dec 2017 National Defense magazine articles on DoD M&S

Some articles of potential interest: “The Future of Training and Simulation” http://www.nationaldefensemagazine.org/articles/2017/11/22/the-future-of-training-and-simulation-preparing-warfighters-for-tomorrows-battlefields “Army Creates Video Game to Prototype New Weapons” (note: LtCol Brian Vogt, MOVES grad, recently presented on this topic in the Winter AY18 MV4501 class”) http://www.nationaldefensemagazine.org/articles/2017/11/28/army-creates-video-game-to-prototype-new-weapons “Synthetic Training Technologies Gaining Foothold with Military” http://www.nationaldefensemagazine.org/articles/2017/11/27/synthetic-training-technologies-gaining-foothold-with-military

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ONR makes a serious game of missile defense, electronic warfare

by Kevin McCaney, Defense Systems, Feb 4, 2015 “A Navy ship being under missile fire is no game, but making a game of that scenario can help sailors prepare for it. That’s the idea behind Strike Group Defender: The Missile Matrix, a multiplayer game that combines analytics, crowdsourcing, social media and cloud technology to create a realistic picture of an …

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Serious Play Conference 22–24 July 2014 University of Southern California

http://www.seriousplayconference.com/ Includes DoD-Sponsored Virtual World Framework for developing collaborative Training, an open-source framework using next generation web technologies. To be unveiled Thursday, July 24. Using VWF, content creators can leverage modern browser capabilities — including WebGL, WebSockets, and WebRTC — to create real-time collaborative 3D environments for education or training.

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New Terrain Tool for Unity

From their press release: Calytrix Technologies and TerraSim, Inc. have released a new terrain for the Unity game engine as an addition to its set of free, correlated terrain databases for distributed simulations. This new TerraTools optional plug-in lets customers directly import complex geospatial databases into the Unity runtime and enables support for coordinate system information and large area environments …

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HCI International News

*********************** Recent News and Articles “’Contagious’ wi-fi virus created by Liverpool researchers,” BBC, Feb. 26, 2014. http://www.bbc.com/news/technology-26352439 “The Problem with Serious Games: Solved,” Technology Review, February 24, 2014. http://www.technologyreview.com/view/525061/the-problem-with-serious-games-solved/ “Cockpit for apps: Minority Report meets Google Glass,” New Scientist, February 20, 2014. http://www.newscientist.com/article/mg22129574.900-cockpit-for-apps-minority-report-meets-google-glass.html#.UxObvfldXjs “DARPA wants to automate Big Data findings to solve complicated problems,” Network World, February 21, 2014. http://www.networkworld.com/community/blog/darpa-wants-automate-big-data-findings-solve-complicated-problems …

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DI-Guy is now part of VT MaK

DI-Guy is now part of VT MÄK! VT MÄK is proud to announce that DI-Guy is now part of MÄK’s suite of world-class Modeling & Simulation software products. DI-Guy and MÄK, both pioneers in this industry, share the same core values: flexible software toolkits, value-added applications built on those toolkits, and an engineer-down-the-hall support philosophy. MÄK plans to maintain, support, …

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Army Gaming Conference

TCM Gaming sent out this e-mail asking for input on the Army Games for Training Conference in April. Army guys, this is a great opportunity to influence the direction of this conference. It’s also a great conference to attend if you can. I am on the Executive Committee of the GameTech Conference mentioned below; if you’re going for the Army …

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Twilight of the Consoles?

Mobile device game controllers in the works. http://www.forbes.com/sites/jasonevangelho/2012/08/09/nvidia-and-other-tech-powers-betting-on-tablet-gaming-revolution/ “Backing up Mr. Desai’s claim of accelerated game-centric usage on tablets is aMarch 2011 survey conducted by Google’s AdMob. The poll found that 82% of respondents use their tablets at home, and 43% spend more time with them than desktop PCs and TVs. A staggering 84% of these tablet owners were spending the …

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Unbreakable crypto: human factors issue

All, Pretty interesting article on the human factors / learning issue of password memory.  It discusses a system researchers are working on for people to remember passwords via game-based learning.  Very much worth a read and definitely is a game-changer in terms of system security.  They use a method similar to the Guitar Hero franchise where your fingers learn sets …

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Echo Location for Smartphones

The smartphone application uses sound to determine distance to another phone in basically a cooperative sonar approach. They take into account doppler effects and can determine relative location to within 2cm at 12Hz. It’s an interesting use of the sensors on the phone. http://www.wired.com/gadgetlab/2012/07/smartphone-sword-fighting/ http://research.microsoft.com/pubs/167234/mobisys2012-camera_ready.pdf

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