[x3d-edit-developers] Trick to native "packaging" for NBMs
brutzman at nps.edu
Sat Aug 13 17:06:44 PDT 2011
On 8/7/2011 10:26 AM, Norbraten, Terry (CIV) wrote:
> Experimenting, I've got X3D-Edit 3.2 working/compiling from NB 7.0.1. There was a lot of "fixing" to do under the properties of the main Suite project as there were lot of module references that were old, and some new ones cropped up, esp. in the KML Editor and the X3D-Edit modules.
> So, the Xj3D native packaging now works on my Mac b/c the *.jnilib (s) are all in modules/lib
cc: developers list
thanks Terry, it will be great to upgrade X3D-Edit to Netbeans 7.0.1.
all the best, Don
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D, virtual worlds, underwater robots http://faculty.nps.edu/brutzman
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