- Focus Areas
- ProjectsM&S Modeling and simulation is the use of representations of the world either statically or over time for the purpose of analysis for decision makers, training for operators, or acquisition for future system development. When compared to conventional training, field experimentation, or physical prototype development, models and simulations can greatly decrease costs while increasing flexibility and capability in training and analysis. Core Competencies The following is a list of our core competencies. Our faculty’s expertise and projects all fall within these categories: Augmented Reality & Computer Vision Human Behavior Simulation Human Systems & Training Computer Gaming, Visual & Web-based Simulation Simulation Modeling for Analysis Laboratory Facilities Simulation and Training Laboratory SAVAGE Laboratory Motion Capture Studio Vision Lab Featured Projects Behavior Analysis and Synthesis for Intelligent Training Training Expert Navigation NPS Vison Lab Landing Signal Officer (LSO) Database Replacement Benefits of working with the MOVES Institute Doing business with MOVES We are not motivated by profit so we can be objective and unbiased in all we do, focusing on the objectives of the customer, not of our bottom line. We have a built-in cadre of subject matter experts – the Naval Postgraduate School student body – who can focus their undivided…
- Navy Modeling and Simulation Office Projects
- Student Research
- Healthcare Simulation
- AcademicsOverview The Modeling, Virtual Environments and Simulation (MOVES) Academic Program at the Naval Postgraduate School grants Masters of Science and Ph. D. degrees. Our students are offered both fundamental and specialized courses in modeling and simulation (M&S), visual simulation technology, combat models and systems, and best practices and tools in support of training, analysis, acquisition, testing and operational capabilities. How can I get a modeling and simulation degree? Masters Degree The Masters program is a two-year, eight-quarter program whose core covers the fundamentals of modeling and simulation. Several concentration blocks focus on a variety of important subspecialties. Core Competencies Specialization Areas History and fundamentals of M&S Applied mathematics Computer systems Virtual environments Training and human systems M&S systems lifecycle management Modeling (system, combat, real-world physics, VV&A) JPME level 2 Environmental models, 3D modeling, and web-based technologies; Game-based systems, computer animation and computer vision; Discrete event simulation; Advanced combat modeling, including social, cultural and behavioral modeling; Training systems and human factors The final accomplishment in the Masters Degree program is the completion of a written thesis. This thesis is conducted on a research problem under the supervision of a MOVES faculty thesis advisor. Doctor of Philosophy The Doctor of Philosophy program is typically a 3-year…
Monthly Archive for: ‘August, 2008’
A good discussion on how scripting languages have changed since 2005: http://developers.slashdot.org/article.pl?sid=08/08/29/204251&from=rss
This is a post from Mark Oehlert’s blog (Mark is a games researcher at Defense Acquisition University and a fun guy to Howl at the Moon with). There is a great video on all the awesome things you can do the new tool for Firefox, Ubiquity. I linked to his page rather than the Ubiquity page because he brings up …
Here’s an video that demonstrates the power of the semantic web from the end-users perspective: http://mqlx.com/~david/parallax/index.html Use the links or the text box on that site to do your own __very limited__ semantic web search (very limited because it is just being rolled out and lacks the huge amount of links to data that we expect with Google).
Uses Microsoft’s XNA game framework. http://graphics.cs.columbia.edu/projects/goblin/goblinXNA.htm
There are many academic implementations of automated 3D feature extraction from 2D photos (for instance, the matlab implementations in http://vision.ucla.edu/MASKS/ ); however, there are only a handful that render their results fast enough and provide the type of interactivity to keep the interest of an average person. A grad student at the University of Washington named Noah Snavely has just …
Google Earth Blog: iPhone Earth App Available Now Last May I published a video demonstration of a cool iPhone application I saw at Where 2.0 which looked like Google Earth. The video demo was such a huge hit, Earthscape – the company who made it – quickly made it into a product you can now buy at the Apple store …
Folks, Thank you for coming down to my presentation the other day. I enjoyed the interaction and hope you all did too. I understand that many of you are interested in looking at military applications involving cell phones. Of course, I would do the same. One of the cellphone-based systems that we developed over the last two years …
For those who may have missed COL Hover’s talk today or those looking for more information. Their web site is here. They will be hosting a conference in January. NPS will mosty likely be sending a few representatives. If you are interested please contact CDR Sullivan or Rudy Darken.
Collaborative mixed reality Distance Learning classroom. Website (might be down: use Google cache if it is)