rule

MV-4473 Virtual World & Simulation Systems (3-2) Syllabus

January 27, 1998

MV-4473 Virtual Worlds and Simulation Systems (3-2). This course covers the design and implementation of real-time, visual simulation systems for animating and interacting with virtual environments. The course pays special attention to practical issues involving performance/realism tradeoffs; experience with computer/human interaction, especially novel input devices and paradigms; and simulating kinematic and dynamic behaviors in real-time. Corequisite: MV4202 (Computer Graphics), MV4203 (Interactive Computing Systems) or the consent of the instructor.

Required Texts

Durlach & Mavor Virtual Reality: Scientific and Technological Challenges, National Academy Press, ISBN 0-309-05135-5

Recommended Texts

Plus papers handed out by the Professor...

Course Objectives

    • An understanding of the principles of designing, constructing, and interacting with 3D virtual worlds
    • Recognize and describe human factors issues relevant to designing virtual worlds
    • Recognize and describe engineering and technology issues relevant to constructing virtual worlds
    • An understanding of the difference and importance of both the technological and human factors aspects of virtual worlds
    • An understanding of the relationship between human error and poor design and how to circumvent both
    • Select appropriate interaction devices and techniques from among alternatives based on human requirements and limitations
    • An understanding of training issues related to virtual worlds
    • Critique existing or proposed virtual world interfaces using concepts taught in the course

Course Outline

All course notes are in PDF format.

  • Introduction
  • What is a virtual environment?
  • What problems demand a virtual environment solution?
  • What are the important issues in designing and building virtual environment interfaces?
  • An Abridged History
  • Ivan Sutherland
  • MIT
  • University of North Carolina at Chapel Hill
  • NASA Ames Research Center
  • VPL Research
  • The Man in the Loop
  • Human strengths and limitations
  • Perceptual
  • The visual channel
  • The auditory channel
  • The haptic channel
  • Cognitive
  • Attention
  • Memory
  • Experience, learning
  • Expectation
  • Metaphors
  • Motoric
  • Bipedal locomotion
  • Manual manipulation
  • Simulation sickness
  • Human performance
  • Navigation
  • Interaction techniques, Artifacts
  • Selection
  • Manipulation
  • Gesture
  • Voice
  • Training
  • Evaluation
  • Technological Issues
  • Hardware
  • Image generation
  • Visual displays
  • Aural displays
  • Tracking devices
  • Haptics
  • Locomotion devices
  • Networks
  • Software
  • Real-time interaction
  • Multi-modal interfaces
  • Natural language
  • Multi-user environments
  • Autonomous agents and avatars
  • Design/Build/Evaluate
  • The importance of evaluation
  • How to evaluate
  • Training transfer
  • Applications
  • Training
  • Telepresence
  • Telerobotics
  • Debriefing
  • Manufacturing
  • Entertainment
  • Case Studies
  • Information visualization
  • Training
  • Command and control
  • Social applications
  • Gaming
  • Future Research
  • Will virtual worlds live up to expectations?
  • Overcoming technological barriers
  • Interfaces in context
  • NRC report "Virtual Reality: Scientific and Technological Challenges"

Course Requirements

Students will write a research paper for this course and present it to the class.

ESRs Served:

2.b, 3.b, 3.e, 4.b, 6.a, and 6.b.

rule