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MV-4473 Virtual World & Simulation Systems (3-2) Syllabus
January 27, 1998
MV-4473 Virtual Worlds and Simulation Systems (3-2). This course covers the design and implementation of real-time, visual simulation systems for animating and interacting with virtual environments. The course pays special attention to practical issues involving performance/realism tradeoffs; experience with computer/human interaction, especially novel input devices and paradigms; and simulating kinematic and dynamic behaviors in real-time. Corequisite: MV4202 (Computer Graphics), MV4203 (Interactive Computing Systems) or the consent of the instructor.
Required Texts
Durlach & Mavor Virtual Reality: Scientific and Technological Challenges, National Academy Press, ISBN 0-309-05135-5
Recommended Texts
Plus papers handed out by the Professor...
Course Objectives
- An understanding of the principles of designing, constructing, and interacting with 3D virtual worlds
- Recognize and describe human factors issues relevant to designing virtual worlds
- Recognize and describe engineering and technology issues relevant to constructing virtual worlds
- An understanding of the difference and importance of both the technological and human factors aspects of virtual worlds
- An understanding of the relationship between human error and poor design and how to circumvent both
- Select appropriate interaction devices and techniques from among alternatives based on human requirements and limitations
- An understanding of training issues related to virtual worlds
- Critique existing or proposed virtual world interfaces using concepts taught in the course
Course Outline
All course notes are in PDF format.
Course Requirements
Students will write a research paper for this course and present it to the class.
ESRs Served:
2.b, 3.b, 3.e, 4.b, 6.a, and 6.b.

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