MV 3202: Computer Graphics

Winter 2006

Announcements

Course Description

An introduction to the principles of the hardware and the software used in the production of computer generated images. The objective of this course is to instruct students in 3D graphics programming. Topics include graphics programming in a windows environment using GLUT, basic rendering and color, transformations, selection, lighting, textures, fog, and hidden surface elimination. During the course, students will design and implement a project involving 3D graphics. The course is intended for students who are proficient in the development of software systems.
PREREQUISITES: CS3902 or CS3771
detailed syllabus

Lecture and Lab

Segment 1: Lecture/Lab: MTW 1000-1050, Th 0900-1050, all in WA-145
Segment 2: Lecture/Lab: M 1500-1650, W 1500-1750, all in WA-145
Final: Wednesday 3/22/2006, 0800-0950, WA-146
Holidays: Monday, 16 Jan: Martin Luther King day; Monday, 20 Feb: President's day.

Grading

25% theory homework
40% programming homework
15% midterm and/or quizzes
20% final

Reading Assignments

By "reading assignment" I mean: please read this material - no turn-in is required. Unless otherwise noted, all assignments have to be completed before class on the respective day.

Homework Assignments, Late Policy, Teamwork etc.

Homework will be assigned on or before Mondays and is due the following Thursday at 11:59pm unless otherwise noted. No credit will be given for homework that is more than 3 days late (Sunday 11:59pm). You can hand in at most one homework up to 3 days late and still receive full credit. That is: one permitted late homework for the entire quarter. Additional late homework will be given 50% credit.
You can always discuss the homework problems, programming assignments, and your solutions with other students, but you must not copy a solution nor may you allow anyone to copy your solution. This includes copying from other sources, such as a textbook or the internet. If a part of your solution includes a quote, it must be clearly indentifyable as such through quotation marks and a reference. Keep in mind: plagiarism is a serious offense and "Detection can result in serious academic sanctions, ranging from a failing grade on a test or paper, through failure in a course, to the denial of a graduate degree." (NPS' official words)
Unless otherwise noted, written homework can be handed in on a sheet of paper (preferred) or by email. If you email it to me, please make sure your name appears on top of the actual homework (e.g., in the text file attachment), not just in the email. Programming homework must be turned in using Blackboard's Digital Dropbox. See the respective homework assignment for the naming convention.

Slides, Blackboard

All slides are here: \\falcon\MV3202$ (local access only)
Blackboard resources (discussion board, grades, information from previous MV3202 courses): nps.blackboard.com

Books and Links

  1. Textbook: Peter Shirley: Fundamentals of Computer Graphics, Second Edition, AK Peters.
  2. OpenGL
  3. Computer graphics in general
  4. Math
  5. Modeling and animation
  6. Scene Graphs and OpenSceneGraph
  7. Miscellaneous references

Instructor

Mathias Kölsch, Assistant Professor, Computer Science Department

Office hours: whenever I'm in the office, or by email appointment.
Questions? Please don't hesitate to contact me!