| 10:00 | Donna, Jeff |
This new and exciting game, Shuttle 2010, features fast paced
fighter action in a distant enemy world. With an intuitive
user interface and high speed graphics, it is a game sure to
entertain everyone. With Shuttle 2010, you are the astronaut
racing against time to save your fellow astronauts on the
cold planet Alpha 2182. You must avoid or destroy enemy
fighters and droids, and negotiate treacherous terrain while
maintaining speed and altitude in your photon propelled
aircraft. Are you up to the challenge?
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| 10:15 | Matt |
Paper Airplane Simulation: A paper airplane's flight through
a living room is controlled user directional arrow keys.
Highlights include lighting changes, viewpoint changes,
simple collision detection, and fog effects.
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| 10:30 | Rommel, Kent |
NAVSIM is basic ship maneuvering simulator, where the user
could practice his shiphandling skills on this virtual
environment. The user is in total control of the unit,
rudder angle and different speeds in the engines can be
applied to obtain close-to-real ship movement on the water.
Ambient effects such as fog and night day time and other
miscellaneous features increase the user experience.
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| 10:45 | Jorge |
This project is a game that involves navigating a helicopter
through a long cave that has many sharp and dangerous spikes
protruding from it. If the helicopter touches one of these
spikes, then it explodes and the game is reset. The up-down
and side-to-side movement of the helicopter is controled with
the mouse and the forward movement is going to be at a
constant velocity. The user can increase the velocity
through the use of certain key presses. The reason why this
pilot decided to travel through the cave is because he stayed
up drinking redbull for 3 nights straight and his buddies
convinced him to go for it.
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| 11:00 | Linda |
Fish Tank is an underwater scene featuring many multi-colored
fish and ground vegetation. The user will have an ability to
add moving fish and move fish from one location to the next.
The user will be able to zoom in or out of the scene and
change the perspective.
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| 11:15 | Binh, Mark |
OpenG-Hell Haunted House: It is one of the greatest unsolved
mysteries to ever occur in the quiet city of Monterey,
California. In the summer of 2005, four graduate students of
renowned Monterey Institute disappear...never to be heard of
again. The four students had rented a small house near
campus. Slowly, each student is reported missing. The only
clue left behind was a red graphics textbook containing each
of their names and the dates of their disappearance. Since
then, no one has been able to reside in this house for more
then a week, reporting numerous strange occurrences.
If you dare, you can experience the paranormal phenomena of
the OpenG-Hell house of Monterey. Take a virtual tour,
starting in the study where portraits and fixtures have been
reported to move on their own. Be forewarned...the lighting
may be faulty as you migrate through the dimly lit room
towards the den, where the infamous red book was found. Look
through the window and you can see the old cemetery, but be
aware of your surroundings...objects seem to move on their
own.
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| 11:30 | Dimitrios |
There is port - deck, a few buildings and a ship floating. At
this time the ship it's only standing there, hopefully by
next Friday it will be moving towards the port making turns
(left - right), having it from different angles.
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| 11:45 | Jason | Naval Gun Fire: This scenario allows
the user to maneuver a destroyer around a maritime environment
and fire the forward gun at a static target. The destroyer can
be maneuvered using a third person perspective or a first person
perspective. The first person perspective give the viewpoint as
if the user was standing on the bridge. All aspects of the
project were modeled completely in OpenGL.
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| 12:00 | Peter, Robert |
Our project is inspired by a kid's toy set called Tech Deck
Dudes. They are little figures on skateboards that can be made
to do tricks and various other things. Our program allows the
user to interactively control a skater through a skate-park with
ramps. The user can also move and rotate the ramps within the
skatepark at will.
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| 12:15 | Jeff H. | WaterWorks - a simulation of water
usage with contemporary household appliances.
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| 12:30 | Charles |
Small world with mountain scene skybox. Motion with four
degrees of freedom via keyboard and mouse. Selection and
relocation of world objects via mouse. Some objects in the
scene such as house shown below.
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| 12:45 | Brian | Get the feeling of flying a ram-air
square parachute. Hit the gates on the way down and
realistically land in the landing area. You will use the
keyboard to operate the parachute's toggles, used for turning
and braking for landing. Game-based flight physics are used to
determine the flight of the parachute, turning and flaring
characteristics. To help the player with depth perception in a
3-D scene, there are multiple simultaneous views on the screen;
above and behind, left-side view and top down view. These views
will help the user determine distance to gates and the ground
for landing.
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| 13:00 | Ken |
Want a way to visualize the state of your Linux box (FreeBSD version coming soon) in 3-D to help you monitor in real time the following:
- Open ports and established connections?
- CPU load?
- Memory and Swap space utilization?
- Logged in users and their privilege levels?
- Disk partition usage of your computer?
- Maybe even detect storage covert channels attacks?
NdaBox3d (In The Box 3-D) is a data-visualization tool created for the
MV3202 (Intro to Graphics) course during the Summer Quarter of 2005.
It is architected using the Client-Server model. The client connects
to a server to receive the computer state information gathered by the
server and presents the data in an abstract 3-D model. It is written
in C/C++/OpenGL in the Windows platform. The server, as previously
mentioned, gathers the state information about itself and sends the
data via TCP/IP to the client. The server is written in C and has
been implemented for Linux, FreeBSD support will be implemented soon.
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