me

Rudolph P. Darken
Professor
Dept. of Computer Scienceemail

Watkins Hall, Rm. 384
Naval Postgraduate School
Monterey, California 93943
(831) 656-7588 (office)
(831) 656-7599 (fax)
(831) 915-1063 (mobile)

 

Material contained herein is made available for the purpose of peer review and discussion and does not necessarily reflect the views of the Department of the Navy or the Department of Defense. [Disclaimer]

Journal Publications

McDowell, P., Darken, R., Johnson, & E. Sullivan, J. (2008). Delta3D: A Complete Open Source Game and Simulation Engine for Building Military Training Systems. Journal of Defense Modeling and Simulation.

Darken, R. (2008). Identifying the Limits of Training System Effectiveness Through Taxonomies of Human Performance, To appear in Theoretical Issues in Ergonomics Science, Taylor and Francis.

Lewis, T.G. and Darken, R. (2005) Potholes and Detours in the Road to Critical Infrastructure Protection Policy, Homeland Security Affairs: 1(2) (December, 2005), http://www.hsaj.org/hsa/volI/iss2/art1

Goerger, S., McGinnis, M. & Darken, R. (2005). A Validation Methodology for Human Behavior Representation Models, The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology, Volume 2, Issue 1, January 2005, page 5-17.

Durlach, N., Darken, R., Allen, G., Loomis, J., & Templeman, J. (2000). Virtual Environments and the Enhancement of Spatial Behavior: A Proposed Research Agenda. Presence: Teleoperators and Virtual Environments, 9(6) pp. 593—615.

Darken, R.P., Allard, T., and Achille, L.B. (1999). Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: Guest Editors’ Introduction, Presence: Teleoperators and Virtual Environments, 8(6) pp. iii—vi.

Darken, R.P., Bernatovich, D., Lawson, J., and Peterson, B. (1999). Quantitative Measures of Presence in Virtual Environments: The Roles of Attention and Spatial Comprehension. Cyberpsychology and Behavior, 2(4) pp. 337—347.

Darken, R.P., Allard, T., & Achille, L. (1998). Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction. Presence: Teleoperators and Virtual Environments, 7(2), pp. 101—107.

Darken, R.P., & Sibert, J.L. (1996). Navigating in Large Virtual Worlds. The International Journal of Human-Computer Interaction, 8(1), pp. 49—72.

Hahn, J.K., Gritz, L., Darken, R., Geigel, J., & Lee, J.W. (1994). An Integrated Virtual Environment System. Presence: Teleoperators and Virtual Environments 2(4), pp. 353—360.

Book Chapters

Shapiro, J. & Darken, R. (2007). Homeland Security: A New Strategic Paradigm? To appear in Baylis, J., Wirtz, J., Cohen, E., & Gray, C. (Eds). Strategy in the Contemporary World. Oxford: Oxford University Press.

Cohn, J..V, Stanney, K.M., Darken, R., Sullivan, J. Milham, L.,  Jones, D., Hale, K. (2005), Training Evaluation of Virtual Environments, In: E.L. Baker, J. Dickieson, W. Wulfeck & H. O’Neil (Eds): Assessment Of Problem Solving Using Simulations (In submission)

Peterson, B., Stine, J.L. & Darken, R.P. (2004). Eliciting Knowledge from Military Ground Navigators.  In Brehmer, B., Lipshitz, R., & Montgomery, H. (Eds.), How Professionals Make Decisions. Lawrence Erlbaum Associates.

Cockayne, W. & Darken, R.P. (2003). The Application of Human Ability Requirements to Virtual Environment Interface Design and Evaluation. Handbook of Task Analysis for Human-Computer Interaction. Diaper, D. & Stanton, N. Eds.

Darken, R.P., & Peterson, B. (2002). Spatial Orientation, Wayfinding, and Representation. Handbook of Virtual Environment Technology. Stanney, K. Ed., Lawrence Erlbaum Assoc.: New Jersey. pp. 493-518.

Conference Publications

Sadagic, A. & Darken, R. (2006). Combined Arms Training: Measures and Methods for a Changing World. To appear in the proceedings of NATO Workshop, West Point, 2006.

Darken, R, McDowell, P, & Murphy, C. (2005). Open Source Game Engines: Disruptive Technologies in Training and Education. Proceedings of the 2005 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC). Orlando, Florida: National Defense Industrial Association.    November 28 – December 1 2005.

Darken, R. & Durost, R. (2005). Mixed-Dimension Interaction in Virtual Environments, Proceedings of Virtual Reality Software and Technology 2005, Monterey, CA.

McDowell, P. & Darken, R., (2005). Building Game Based Training Applications for the Other Eighty Percent of Military Training. Proceedings of the Fall Simulation Interoperability Workshop.  Orlando, Florida: Simulation Interoperability Standards Organization. September 18-23 2005.

McDowell, P., Johnson, Darken, R., & E. Sullivan, J. (2005). Military Uses of an Open Source Game Engine.  Proceedings of the 2005 IMAGE Conference.  Tempe, Arizona: The IMAGE Society. July 10-14 2005.

McDowell, P., Darken, R., Johnson, & E. Sullivan, J. (2005). Delta3D: A Revolution in the Methods of Building Training Simulations.  Proceedings of the SimTecT Conference. Sydney, New South Wales, Australia: Simulation Industry of Australia.     May 9 – 12 2005.

McDowell, P. & Darken, R. (2004). Using Open Source Game Engines to Build Compelling Training Simulations. Proceedings of IITSEC 2004, Orlando, FL.

Goerger, S., McGinnis, M., & Darken, R. (2004). A Validation Methodology for Human Behavior Representation Models. Proceedings of IITSEC 2004, Orlando, FL. (won best paper award)

Darken, R., Sullivan, J., & Lennerton, M. (2003). Practical Issues in Measuring and Assessing Training Effectiveness of Virtual Environment Systems for Military Applications. Proceedings of IMAGE 2003.

Darken, R.P., Sullivan, J.A., & Lennerton, M. (2003). A Chromakey Augmented Virtual Environment for Deployable Training. Proceedings of IITSEC 2003, Orlando, FL. (won best paper award)

Darken, R., Kempster, K., & Peterson, B. (2001). Effects of Streaming Video Quality of Service on Spatial Comprehension in a Reconnaissance Task. Proceedings of I/ITSEC, Orlando, FL.

Peterson, B., Boswell, J., & Darken, R. (2001) Collaborative Navigation in Real and Virtual Environments. Proceedings of I/ITSEC, Orlando, FL.

Peterson, B., & Darken, R. (2000) Knowledge Representation as the Core Factor for Developing Computer Generated Skilled Performers. Proceedings of I/ITSEC, Orlando, FL.

Peterson, B., Stine, J., & Darken, R. (2000). Eliciting Knowledge from Military Ground Navigators. Proceedings of the 5th Naturalistic Decision Making Conference, Tammsvik, Sweden. May 26-28, 2000.

Peterson, B., Stine, J., & Darken, R. (2000). A Process and Representation for Modeling Expert Navigators. Proceedings of the 9th Conference on Computer Generated Forces and Behavioral Representation, pp. 459—470.

Sinai, M.J., Krebs, W.K., Darken, R.P., Rowland, J. H., and McCarley, J.S. (1999). Egocentric Distance Perception in a Virtual Environment Using a Perceptual Matching Task.  Proceedings of the 43rd Annual Meeting Human Factors and Ergonomics Society, 43, pp. 1256-1260.

Krebs, W.K. J.P. Kaiser, J.P., Darken, R.P., Sinai, M.J., McCarley, J.S. (1999). Visual Deficits Following Prolonged Exposure in a Virtual Environment.  Investigative Ophthalmology and Visual Science,  (SUPPL) 40, 2289, FT Lauderdale, FL.

Irizarry-Rivera, A.A., Pérez-Quiñones, M.A., & Darken, R.P. (1999). Using Virtual Worlds to Explore Electric Power Grids and Plants, Proceedings of the 29th ASEE/IEEE Frontiers in Education Conference, San Juan, Puerto Rico, pp. 13d2-3—13d2-7.

Sinai, M.J., Krebs, W.K., Darken, R.P., Rowland, J.H., & McCarley, J.S. (1999). Egocentric Distance Perception in a Virtual Environment Using a Perceptual Matching Task. Proceedings of Human Factors and Ergonomics Society Annual Meeting, Houston, Texas, September 27 - October 1, 1999.

Watsen, K., Darken, R., & Capps, M. (1999). A Handheld Computer as an Interaction Device to a Virtual Environment. Proceedings of the International Projection Technologies Workshop, Stuttgart, Germany, May 10-11, 1999.

Darken, R.P., & Cevik, H. (1999). Map Usage in Virtual Environments: Orientation Issues. Proceedings of IEEE Virtual Reality 99, pp. 133—140.

Darken, R.P., & Goerger, S.R. (1999). The Transfer of Strategies from Virtual to Real Environments: An Explanation for Performance Differences? Proceedings of Virtual Worlds and Simulations 1999, pp. 159—164.

Sullivan, J., Darken, R., & McLean, T. (1998). Terrain Navigation Training for Helicopter Pilots Using a Virtual Environment. Third Annual Symposium on Situational Awareness in the Tactical Air Environment, June 2-3, 1998, Piney Point, MD.

Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J., & Lawson, J. (1998). Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Spaces. Proceedings of the 16th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Air Force Academy, Colorado Springs, CO. pp. 6—10.

Darken, R.P. & Banker, W.P. (1998). Navigating in Natural Environments: A Virtual Environment Training Transfer Study. Proceedings of VRAIS ‘98, pp. 12—19.

Cockayne, W. & Darken, R. (1997). Failing and Future of VR. Proceedings of SPIE Vol. 3012, Stereoscopic Displays and Virtual Reality Systems IV, Scott S. Fisher; John O. Merritt; Mark T. Bolas; Eds., p. 494-497.

Darken, R.P., Cockayne, W.R., & Carmein, D. (1997). The Omni-Directional Treadmill: A Locomotion Device for Virtual Worlds. Proceedings of UIST ‘97, pp. 213—221.

Zyda, M., Brutzman, D., Darken, R., McGhee, R., Falby, J., Bachmann, E., Watsen, K., Kavanagh, B. & Storms, R. (1997) NPSNET - Large-Scale Virtual Environment Technology Testbed, Proceedings of the International Conference on Artificial Reality and Tele-Existence, Tokyo, Japan, pp.18-26. 125.

Darken, R.P., & Sibert, J.L. (1996). Wayfinding Strategies and Behaviors in Large Virtual Worlds. Proceedings of ACM SIGCHI 96, pp. 142—149. (See also CHI 96 Conference video).

Darken, R.P., & Sibert, J.L. (1993). A Toolset for Navigation in Virtual Environments. Proceedings of UIST ‘93. 157—165.

Darken, R.P., Hill, T.A., Solan, B.T., & Brookes, C.B. (1996). A Hybrid Virtual Environment Interface to Electronic Warfare Information. Proceedings of the 1996 Modeling, Simulation, and Virtual Prototyping Conference. American Society of Naval Engineers (ASNE).

Darken, C.J., & Darken, R.P. (1996). Virtual Reality + Artificial Intelligence = Intelligent Environments: A Synergistic Approach to Engineering Design Support. Proceedings of SPIE 1996, San Jose, California, January 28-February 2, 1996, Paper: 2653-41.

Darken, R., Tonnesen, C., & Passarella Jones, K. (1995). The Bridge Between Developers and Virtual Environments: A Robust Virtual Environment System Architecture. Proceedings of SPIE 1995, San Jose, California, February 5-10, 1995, Paper: 2409-30.

Darken, R.P., (1995). Wayfinding in Large-Scale Virtual Worlds. Conference Companion ACM SIGCHI ‘95, 45—46.

Darken, R.P. (1994). Hands-Off Interaction With Menus in Virtual Spaces. Proceedings of SPIE 1994, San Jose, California, Stereoscopic Displays and Virtual Reality Systems. Vol. 2177, pp. 365—371.

Darken, R.P., Sibert, J.L., & Shumaker, R. (1993). A Study of Navigation in Virtual Space. Proceedings of SOAR ‘93, NASA Conference Publication 3240. pp. 51—60.

Darken, R. & Bergen, D. (1993). A Virtual Environment System Architecture for Large Scale Simulations, Proceedings of the 3rd Annual Virtual Reality Conference and Exhibition on VR Becomes a Business, San Jose, California, p. 38 – 58.

Other Publications

Darken, R., McDowell, P., & Johnson, E. (2005). The Delta3D Open Source Game Engine, Projects in VR, IEEE Computer Graphics and Applications, 25(3), May-June 2005, p. 10-12.

Darken, R. (2004). Teaching Virtual Reality: Why and How? Panel organizer for IEEE Virtual Reality 2004.

Schmorrow, D., Darken, R., & Conner, G. (1999, August). Evaluating the Usability of a Decision Supporting Synthetic Environment. Poster presented at the meeting of the American Psychological Association, Boston, MA.

Darken, R.P. (1998). Breaking the Mosaic Mold. IEEE Internet Computing, May/June 1998, pp. 97—99.

Zyda, M., & Darken, R.P. (1998). The Naval Postgraduate School’s MOVES Curriculum. IEEE Computer Graphics & Applications, May/June 1998, pp. 2—5.

Darken, R.   Hix, D.   Durlach, N.   Dittmar, M.L.   Bolas, M., (1998). Usability Is From Venus, Virtual Environments Are From Mars: User-Centered Evaluation Methodology In A New Medium, Panel Presentation at Virtual Reality Annual International Symposium, 1998., p. 218.

Academic Theses

Darken, R.P. (1996). Wayfinding in Large-Scale Virtual Worlds. The George Washington University, Department of Electrical Engineering and Computer Science; Doctoral dissertation.

Darken, R.P. (1993). Navigation and Orientation in Virtual Space. The George Washington University, Department of Electrical Engineering and Computer Science; Master’s thesis.

Technical Reports

Darken, R.P. (1997). A Formal Study of Wayfinding Performance, Strategies, and Behaviors in Large Virtual Spaces. NRL Technical Report number 5707-97-9851.

Boyd, C., & Darken, R.P. (1996). Psychological Issues of Virtual Environment Interfaces: A CHI 96 Workshop. SIGCHI Bulletin, 28(4), pp. 49—53.

Darken, R.P., Hill, T.A., & Solan, B.T. (1996). A Hybrid Virtual Environment Interface to C3I Information. The 1996 NRL Review, pp. 181-182. Naval Research Laboratory, Washington, D.C.

Darken, R.P., & Duckworth, A. (1994). Investigating Navigation Strategies in Virtual Worlds: A GOMS Analysis. NRL Technical Report number 5707-94-7471.

Darken, R.P., & Pérez, M.A. (1993). Techniques for Navigating Large Graphs. The George Washington University, Department of Electrical Engineering and Computer Science; Technical Report GWU-IIST-93-11.

Bergen, D.E., Darken, R.P., & Duckworth, A. (1993). Applying Virtual Environment Technology to Large Scale Simulation Systems. NRL Technical Report number 5707-93-9560.