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My research interests include:
- computer graphics and virtual environments
- coupling emerging technologies with systems for training and learning
- human factors and presence in VR
- evaluation of learning and training effectiveness in computer supported environments
- design of novel training methodologies and pedagogies in support of learning and training with
simulations and game-based systems
- diffusion of innovation: design, dissemination, deployment, and use of simulations and game-based systems
for learning and training in the context of needs exercised by the majority of their users (large scale adoption
issues)
- multiuser communication and collaborative environments
- videoconferencing
- hybrid systems - a mix of different technologies and approaches used for learning and training
- broadband networking and applications specially designed to harness such capabilities (Internet2)
Guiding principles of my work are:
- providing a unified understanding of the phenomena - interconnecting the issues related to the technology,
human factors and instructional strategies specially designed to maximize the potential that lies in specific
technology (or a combination of different technologies)
- correlating basic and applied research
- working with domain (end) users
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