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Course Blocks

Course blocks are designed to provide scheduling stability (to make sure instructors are available) and flexibility (to ensure courses are available to students in the required timeframe). The Advisory Board and Curriculum Committee review the block composition anually to ensure blocks are aligned with research directions and fulfill the MOVES degree requirements.

To complete the degree requirements, students must fulfill the requirements of three of the blocks.

  • All Navy students must take the JPME block, two MOVES blocks plus two additional MOVES 4000-level courses.
  • If you want to replace a class in the block with another elective, see the block coordinator.
  • Your thesis advisor should be your primary point of contact for selecting blocks and electives.

Courses below are listed as:    Course Number - Course Title - Quarter(s) normally offered

Quarters are: 1 - Fall; 2 - Winter; 3 - Spring; 4 - Summer

Check "Projected MOVES Course Offerings" for when MV courses are projected to be offered.

Check Python or the Academic Associate of the respective department to verify non-MV course offerings.

MOVES Course Blocks

1. Combat Modeling - Coordinator: Tom Lucas

Take OA4655 and three other block courses

OA4655 - Introduction to Joint Combat Modeling (Core Course) - 2 and 4
MV4657 - Modeling and Simulation for Stability, Security, Transition, and Reconstruction (SSTR) Operations - 1
OA4602 - Joint Campaign Analysis - 2 and 4
OA4604 - War Gaming Analysis - 1 and 3
OA4656 - Advanced Combat Modeling - 2
OA4910 - Improvised Explosive Devices (IED): Defeat the System - 2 and 4

2. Networked Visual Simulation - Coordinator: Mathias Kolsch

Take all of the following

MV3202 - Computer Graphics Programming (Core Course) - 2 and 4
MV3500 - Internetwork Communications and Simulation (Core Course) - 1 and 3
CS4330 - Computer Vision - 1
MV4470 - Image Synthesis - 3
MV4471 - Computer Animation - 2

3. Web-Based Simulation - Coordinator: Don Brutzman

Take all of the following

MV3204 - Computer Graphics Modeling Using X3D/VRML (Core Course) - 2 and 4
MV3250 - Introduction to Extensible Markup Language (XML) - 3 (also quarter 1 starting AY2009)
MV4205 - Advanced 3D Modeling with X3D/VRML - 1 and 3
MV4250 - Advanced Extensible Markup Language (XML) Authoring and Design - 1 (AY2008 only), 2 (starting AY2009) and 4 (starting AY2008)

4. Agents and Cognitive Modeling - Coordinator: John Hiles 

Take all of the following

CS3310 - Artificial Intelligence (Core Course) - 1 and 3
MV4015 - Agent-Based Autonomous Behavior for Simulations - 2
MV4025 - Cognitive and Behavioral Modeling for Simulations - 4
MV4100 - Cognitive Engineering* - 2

* With the approval of Dr. Chris Darken, the CS4330 Computer Vision course may replace MV4100.

5. Human Factors and Training Systems - Coordinator: Tony Ciavarelli

Take MV4002, OA3401 and three other block courses

MV4002 - Simulation and Training (Core Course) - 2 and 4
OA3401 - Human Factors in System Design (Core Course) - 1 and 3
MV4001 - Human Factors of Virtual Environments - 2
OA3402 - Research Methods for Performance Assessment - 2
OA4401 - Individual Performance: Sensation, Perception and Cognition - 1
OA4408 - Team Performance and Decision Making - 2

6. Physically Based Modeling - Coordinator: Chris Darken

Take all of the following

MV3472 - Graphical Simulation of Physical Systems in Virtual Worlds - 2
MV4471 - Computer Animation - 2
MV4472 - Physics for Game Developers and Virtual Environments - 1 and 3

7. Optimization - Coordinator: Kevin Wood

Take all of the following

OA3201 - Linear Programming - 1 and 3
OA4201 - Nonlinear Programming - 2 and 4
OA4202 - Network Flows and Graphs - 1 and 3

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