Here is some information on
the issue of "two visual systems -- focal and ambient"
that I mentioned yesterday:
1. Basic ref:
Leibowitz, H. W., & Post, R. B. (1982). The two modes of processing
concept and some implications. In J. Beck (Ed.), Organization
and representation in perception (pp. 343-363). Hillsdale, NJ:
Erlbaum.
2. A short "bio" on Leibowitz (he was a really good
guy, plus a great researcher!):
----------------
Herschel Leibowitz is internationally recognized for his groundbreaking
work on human vision and perception, and the causes and mitigation
of human error. His work has helped to explain why teenagers like
to speed and why astronauts get motion sickness, and he developed
a laser system to measure a person's "dark focus," the
point at which the eye focuses at night. The author of about 250
publications, he has conducted research spanning many additional
disciplines, including physiology, ophthalmology, neurology, biomechanics
and optometry.
He has said that his greatest professional achievement, however,
is the number of students who have passed through his classroom
on their way to success in psychology and other fields. He taught
introductory psychology to generations of students and in 2002,
the American Psychological Association published Visual Perception:
The Influence of H.W. Leibowitz, a volume of work by his former
students and colleagues honoring his career and his contributions
to the field. He retired in 1995. [Note: and died not long thereafter]
---------------------
3. URL: Some "focal versus ambient" info here, but
don't get too buried in the irrelevant "Constructionist vs.
Gibsonian" controversy...
http://bbsonline.cup.cam.ac.uk/Preprints/Norman/Referees/
4. A summary of Focal-Ambient in USAF research lab: Fred Previc
(good man; knows his stuff!)
http://www.spatiald.wpafb.af.mil/MechanismsStudies/previc.pdf
Helicopter
deck landing simulator
If, by a miracle of mechanical ingenuity, a book could be so arranged that only to him who had done what was directed on page one would page two become visible, and so on, much that now requires personal instruction could be managed by print.
Thorndike, E.L. (1912, published 1923). Education: A First Book . New York: Macmillan Co. Gaming articles
Marc Prensky's Web Site:
http://www.marcprensky.com/dgbl/default.asp
The Site Prensky got his games from
http://www.socialimpactgames.com/
Univ of Manchester's Games & Education Site:
http://distlearn.man.ac.uk/dldev/topics/games/
The impressively titled: "the international journal of computer
game research"
http://www.gamestudies.org/
Educational Arcade
http://www.educationarcade.org/
Their Games to Teach Site
http://www.educationarcade.org/gtt/
Serious Games Conference
www.seriousgames.org
North American Simulation and Gaming Assn - they ran the conf
Prensky "spoke at"
http://www.nasaga.org/
Their Conference web site - you can log in for 60 days after
the conference using "maureenbo" and "ocldlrc".
Feel free any time after hours, but I always call and verify no
one at the DLRC is planning on using it during the work day.
http://www.icohere.com/nasaga/
Interesting Site on making games, with lots of news:
http://www.gamasutra.com/
USAF version of PMP
http://www.e-publishing.af.mil/pubfiles/usafa/36/usafai36-151/usafai36-151.pdf Matrix stuff: http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html FAA HF repository - http://www.hf.faa.gov/vertical.htm http://www.spie.org/Conferences/Programs/03/or/conferences/index.cfm?fuseaction=5079
HMD-based training for the U.S. Army's AVCATT-A collective aviation
training simulator, R. Simons, U.S. Army STRICOM; J. E. Melzer,
Kaiser Electro-Optics, Inc. [5079-01] Shader course http://www.3dlabs.com/seminar/oglshaderus/index.htm
or http://www.clockworkcoders.com/oglsl/tutorials.html http://www.hf.faa.gov/docs/508/docs/VF-eyetracker.jpg
http://www.hf.faa.gov/docs/508/docs/VF-PVFRflight.mpg
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