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Individualized NPC Attitudes with Social Networks


Author: Christian Darken & John Kelly
Title: Individualized NPC Attitudes with Social Networks
Abstract: This article introduces a method for largely automating NPC changes in attitude due to a player action. The method resolves the conflicting loyalties of the NPC’s to produce a single number per NPC that can be used to update the NPC’s feelings toward the player and drive future player-NPC interactions. The mechanics of the method are based on a constrained linear system, so it is computationally efficient, requiring only a single matrix multiplication in many applications. In Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008
Date: 2008
Url: N/A (not available)

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