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Rapid Acquisition of Persistent Object Textures


Author: Kölsch, Mathias
Title: Rapid Acquisition of Persistent Object Textures
Abstract: Model generation for virtual and augmented reality environments is cumbersome, time consuming, and difficult. We present methods for rapidly texturing registered geometry and for quickly creating environment maps. The video from a tracked camera is projected onto the geometry and cached within the geometry’s textures. Object appearance thus becomes persistent beyond its momentary exposure to the video. The algorithms run in real-time and can be applied to arbitrary geometry. In IEEE Intl. Conf. on Virtual Reality (VR), 2007
Date: 10-14 March 2007
Url: http://ieeexplore.ieee.or...

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