Individualized NPC Attitudes with Social Networks
| Author: | Christian Darken & John Kelly |
| Title: | Individualized NPC Attitudes with Social Networks |
| Abstract: | This article introduces a method for largely automating NPC changes in attitude due to a player action. The method resolves the conflicting loyalties of the NPC’s to produce a single number per NPC that can be used to update the NPC’s feelings toward the player and drive future player-NPC interactions. The mechanics of the method are based on a constrained linear system, so it is computationally efficient, requiring only a single matrix multiplication in many applications. In Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008 |
| Date: | 2008 |
| Url: | N/A (not available) |
Powered by
InventoryBuilder