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7th Annual MOVES Institute Open House Presentations

You may view/download the below presentations from the MOVES Open House.


TITLE
PRESENTER
The MOVES CurriculumMathias Kolsch
Educating the M&S WorkforceDave Olwell
Panel Discussion: Open Source in Government Work - Can it Happen? 
    
Focus Area: Human Factors
 
Assessing Training Effectiveness in Simulation TrainingTony Ciavarelli
Motion Platforms, Training Effectiveness and Pilot  AcceptanceMichael McCauley
Training Methodologies for Tactical Decision-making SimulationsNeil Fitzpatrick & Umit Ayvaz
Design of Agents for Enhancing Training: A Social-Behavioral ApproachChris McClernon
Intelligent Training System for Pre/In/Post Evaluation Using Behavior Analysis, Review, and Behavior SynthesisAmela Sadagic
Sourceless Position Tracking for Untethered Portable Virtual Environments and SimulationsXiaoping Yun & Eric Bachmann
    
Focus Area: AI and Agents 
Agent Models for Game-Based SimulationsChris Darken, Drew Borovies, John Kelly
Automated Cheating in GamesNeil Rowe
Soldier Reference Model
Chris Darken, Jon Alt, Michael Martin, Serge Posadas
Competitive Development of Behavior ModelsPatrick Jungkunz, Sevdalin Stoykov
     
Focus Area: SAVAGE Research Group 
SAVAGE Research Group OverviewDon Brutzman
AjAX and AjAX3DMike Farias
Utilizing the X3D (and XML) Standard in Existing Open Source SimulationsKent Sanders
Autonomous Unmanned Vehicle Workbench (AUVW), GIS and TelemetryDon Brutzman
Open-DIS and XML-based Tactical Chat (X-Chat)Don McGregor
Perimeter Security Management Force Training Using Savage StudioWilfredo Cruzbaez, Terry Norbraten
X3D Earth (Rapid 3D Information for Analysts)Don Brutzman, Byounghyun Yoo
NAS Lemoore and London Site Modeling by Planet 9Don Brutzman
M&S for Security, Stability, Transition, and Reconstruction (SSTR) Operations: Educational Challenges and OpportunitiesCurtis Blais
Formalized Semantics for C2 and M&S Systems
Curtis Blais
MOVES Partnerships: Formalizing Command Intent for Automated Systems and PlatformsMike Hieb, GMU
   
Focus Area: Game Based Technology 
Delta3D Engine ImprovementsErik Johnson
CounterAct: A Game for Homeland Security EducationPerry McDowell
Animation in Delta3DMichael Guerrero
Planning Architecture in the Delta3D EnginePerry McDowell
     
Focus Area: Computer Vision 
Computer Vision at the MOVES InstituteMathias Kolsch
Algorithms for Vision Based 3D Reconstruction and SLAMMike McVicker
The Use of Dissimilar Sensor Systems in Computer VisionDonnie Mayo


   

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