| [1] |
R. E. Albrecht.
An Adaptive Digital Filter to Predict Pilot Head Look Direction for
Helmet-mounted Displays.
Master's thesis, University of Dayton, Dayton, OH, 1989. |
| [2] |
C. S. R. at IBM Almaden.
CueVideo.
http://www.almaden.ibm.com/cs/cuevideo. [ www: ] |
| [3] |
R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre.
Recent Advances in Augmented Reality.
IEEE Computer Graphics and Applications, 21(6):34-47, Nov/Dec
2001. |
| [4] |
R. Azuma, J. W. Lee, B. Jiang, J. Park, S. You, and U. Neumann.
Tracking in Unprepared Environments for Augmented Reality Systems.
ACM Computers & Graphics, 23(6):787-793, December 1999. |
| [5] |
R. T. Azuma.
Tracking Requirements for Augmented Reality.
Communications of the ACM, 36(7):50-51, July 1993. [ .html ] |
| [6] |
R. T. Azuma.
A Survey of Augmented Reality.
Presence: Teleoperators and Virtual Environments, 6(4):355 -
385, August 1997. [ .pdf ] |
| [7] |
R. T. Azuma and G. Bishop.
Improving Static and Dynamic Registration in an Optical See-Through
HMD.
In ACM Trans. on Graphics (Proc. SIGGRAPH), pages 197-204,
July 1994. [ .pdf ] |
| [8] |
R. T. Azuma and G. Bishop.
A Frequency-Domain Analysis of Head-Motion Prediction.
In ACM Trans. on Graphics (Proc. SIGGRAPH), pages 401-408,
August 1995. [ .pdf ] |
| [9] |
J. Bailenson, A. Beall, J. Blascovich, J. Loomis, and M. Turk.
Transformed social interaction: decoupling representation from
behavior and form in collaborative virtual environments.
PRESENCE: Teleoperators and Virtual Environments, 13(4), August
2004. |
| [10] |
M. Bajura and U. Neumann.
Dynamic Compensation of Alignment Error in Augmented-Reality
Systems. [ .pdf ] |
| [11] |
R. Bane.
A Toolset for the Display of Occluded Infrastructure in Mobile
Augmented Reality, 2004.
MS Project report. |
| [12] |
R. Bane and T. Höllerer.
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented
Reality.
In Proc. IEEE and ACM Intl. Symposium on Mixed and Augmented
Reality, November 2004. |
| [13] |
T. Baudel and M. Beaudouin-Lafon.
Charade: Remote Control of Objects Using Free-Hand Gestures.
Special Issue of Communications of the ACM, 36(7), July 1993. |
| [14] |
T. Bernard.
Object Contour Tracking as Inspired by the MAD Retina Paradigm.
In Proc. IEEE International Conference on Image Processing,
ICIP, Texas, volume 1, pages 535-539, November 1994. |
| [15] |
M. Billinghurst, H. Kato, and I. Poupyrev.
The Magic-Book - Moving Seamlessly between Reality and Virtuality.
IEEE Computer Graphics and Applications, 21(3):2-4, May/June
2001. |
| [16] |
G. Bishop, H. Fuchs, L. McMillan, and E. S. Zagier.
Frameless Rendering: Double Buffering Considered Harmful.
In ACM Trans. on Graphics (Proc. SIGGRAPH), pages 175-176,
July 1994. |
| [17] |
D. Bowman.
Interactive Techniques for Common Tasks in Immersive Virtual
Environments: Design, Evaluation, and Application.
PhD thesis, Georgia Tech, 1999. |
| [18] |
D. Bowman, E. Kruijff, J. LaViola, and I. Poupyrev.
3D User Interfaces: Theory and Practice.
Addison-Wesley, 2004. |
| [19] |
W. Broll, L. Schäfer, T. Höllerer, and D. Bowman.
Interface with Angels: The Future of VR and AR Interfaces.
IEEE Computer Graphics and Applications, 21(6):14-17,
Nov./Dec. 2001. |
| [20] |
C. Bungert.
Head Mounted-Displays/VR-Helmets Market Overview, 2000. [ http ] |
| [21] |
T. Caudell and D. Mizell.
Wire Harness Assembly with Augmented Reality at Boeing. [ .html ] |
| [22] |
M. M. Cerney and J. M. Vance.
Gesture Recognition in Virtual Environments - A Review and Framework
for Future Development.
Technical Report ISU-HCI-2005-01, Iowa State University Human
Computer Interaction, 2005. [ .pdf ] |
| [23] |
K. C. Clarke, A. Nuernberger, T. Pingel, and D. Qingyun.
User Interface Design for a Wearable Field Computer.
In Proc. of National Conference on Digital Government Research,
2002. [ .pdf ] |
| [24] |
Compaq.
NVIDIA Quadro2 Pro Graphics Controller, 2000. [ .HTML ] |
| [25] |
P. Corporation.
PB-MV13 CMOS Active-Pixel Digital Image Sensor. [ .pdf ] |
| [26] |
S. Corporation.
PLM-S700 PC Glasstron, 1999. [ http ] |
| [27] |
T. M. Corporation.
MD1024G5. [ http ] |
| [28] |
T. M. Corporation.
Miniature Display System. [ http ] |
| [29] |
R. Darken, P. McDowell, and E. Johnson.
Projects in VR - The Delta3D Open Source Game Engine.
IEEE Computer Graphics and Applications, 25(3):10-12, May-June
2005. |
| [30] |
A. J. Davison.
Real-Time Simultaneous Localisation and Mapping with a Single
Camera.
In Proc. Intl. Conference on Computer Vision, October 2003. |
| [31] |
M. Dias, J. Jorge, J. Carvalho, P. Santos, and J. Luzio.
Usability Evaluation of Tangible User Interfaces for Augmented
Reality.
In IEEE Intl. Augmented Reality Toolkit Workshop, 2003. |
| [32] |
L. Dron.
Computing 3D Motion in Custom Analog and Digital VLSI.
PhD thesis, Massachusetts Institute of Technology, 1994. |
| [33] |
N. I. Durlach and A. S. Mavor.
Virtual Reality: Scientific and Technological Challenges.
National Academy Press, 1995. [ .html ] |
| [34] |
S. Feiner, B. MacIntyre, T. Höllerer, and T. Webster.
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems
for Exploring the Urban Environment.
In Proc. First Int. Symp. on Wearable Computers, October 1997. |
| [35] |
S. Feiner, B. Macintyre, and D. Seligmann.
Knowledge-Based Augmented Reality.
Special Issue of Communications of the ACM, 36(7), July 1993. |
| [36] |
M. Fiala.
ARTag Revision1, A Fiducial Marker System Using Digital Techniques.
Technical Report NRC 47419, National Research Council, Canada,
November 2004. [ .html ] |
| [37] |
E. Foxlin, Y. Altshuler, L. Naimark, and M. Harrington.
FlightTracker: A Novel Optical/Inertial Tracker for Cockpit Enhanced
Vision.
In Proc. IEEE and ACM Intl. Symposium on Mixed and Augmented
Reality, 2004. |
| [38] |
E. Foxlin and M. Harrington.
WearTrack: A Self-Referenced Head and Hand Tracker for Wearable
Computers and Portable VR.
In 4th Intl. Symp. on Wearable Computers, pages 155-162,
October 2000. |
| [39] |
E. Foxlin and L. Naimark.
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker.
In Proc. of the IEEE Virtual Reality Conference, 2003. |
| [40] |
C. o. E. Georgia Institute of Technology.
eClass.
http://www.cc.gatech.edu/fce/eclass/index.html. [ .html ] |
| [41] |
N. Hedley, M. Billinghurst, L. Postner, R. May, and H. Kato.
Explorations in the Use of Augmented Reality for Geographic
Visualization.
Presence, 11(2):119-133, 2002. |
| [42] |
T. Höllerer, S. Feiner, D. Hallaway, B. Bell, M. Lanzagorta, D. Brown,
S. Julier, Y. Baillot, and L. Rosenblum.
User Interface Management Techniques for Collaborative Mobile
Augmented Reality.
Computers and Graphics, 25(5):799-810, October 2001. |
| [43] |
T. Höllerer, S. Feiner, T. Terauchi, G. Rashid, and D. Hallaway.
Exploring MARS: Developing Indoor and Outdoor User Interfaces to a
Mobile Augmented Reality System.
Computers and Graphics, 23(6):779-785, December 1999. |
| [44] |
R. Holloway.
Registration Errors in Augmented Reality.
PhD thesis, UNC Chapel Hill, Department of Computer Science, August
1995. [ .pdf ] |
| [45] |
R. Holloway.
Registration Error Analysis for Augmented Reality, August 1997. [ .ps.gz ] |
| [46] |
IEEE and ACM.
Proc. of the International Symposium on Augmented Reality,
Munich, Germany, October 2000. |
| [47] |
I. Inc.
IS-300 Pro Precision Motion Tracker. [ .pdf ] |
| [48] |
K. E.-O. Inc.
ProView XL 50. [ http ] |
| [49] |
M. Inc.
Microvision Retinal Scanner. [ http ] |
| [50] |
V. Inc.
Video Logger.
http://www.virage.com/products/videologger.html. [ .html ] |
| [51] |
J. Isdale.
What Is Virtual Reality? A Web-Based Introduction, September 1998.
http://vr.isdale.com/WhatIsVR.html. [ .html ] |
| [52] |
J. J. J. Laviola.
MSVT: A Virtual Reality-Based Multimodal Scientific Visualization
Tool.
In IASTED International Conference on Computer Graphics and
Imaging, 1999. |
| [53] |
M. C. Jacobs, M. A. Livingston, and A. State.
Managing Latency in Complex Augmented Reality Systems.
In Proc. of 1997 Symposium on Interactive 3D Graphics, Annual
Conference Series, ACM SIGGRAPH, April 1997. [ http ] |
| [54] |
F. P. B. Jr.
What's real about virtual reality?
IEEE Computer Graphics and Applications, pages 16-27,
November/December 1999. |
| [55] |
S. Julieri, R. Kingii, B. Colbertiii, J. Durbiniv, and L. Rosenblum.
The Software Architecture of a Real-Time Battlefield Visualization
Virtual Environment.
In IEEE Virtual Reality, pages 29 -36, Mar 1999. |
| [56] |
E. Kaiser, A. Olwal, D. McGee, H. Benko, A. Corradini, X. Li, P. Cohen, and
S. Feiner.
Mutual Disambiguation of 3D Multimodal Interaction in Augmented and
Virtual Reality.
In Proc. Intl. Conference on Multimodal Interfaces, November
2003. |
| [57] |
H. Kato and M. Billinghurst.
Marker Tracking and HMD Calibration for a Video-Based Augmented
Reality Conferencing System.
In Proc. of the 2nd IEEE and ACM International Workshop on
Augmented Reality, pages 85-94, October 1999. |
| [58] |
H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana.
Virtual Object Manipulation of a Table-Top AR Environment.
In Proc. Intl. Symp. Augmented Reality, pages 111-119. IEEE CS
Press, 2000. |
| [59] |
H. Kato, K. Tachibana, M. Billinghurst, and M. Grafe.
A Registration Method based on Texture Tracking using ARToolKit.
In IEEE Intl. Augmented Reality Toolkit Workshop, 2003. |
| [60] |
N. Kohtake, J. Rekimoto, and Y. Anzai.
InfoPoint: A Device that Provides a Uniform User Interface to Allow
Appliances to Work Together over a Network.
Personal and Ubiquitous Computing, 5(4):264-274, 2001. |
| [61] |
D. Koller, P. Lindstrom, W. Ribarsky, L. F. Hodges, N. Faust, and G. Turner.
Virtual GIS: A Real-Time 3D Geographic Information System.
In Proc. of Visualization, pages 94-100, October 1995. |
| [62] |
T. Koskela and I. Vilpola.
Usability of MobiVR Concept: Towards Large Virtual Touch Screen for
Mobile Devices.
In Proc. Intl. Conference on Mobile HCI, 2004. |
| [63] |
T. Koskela, I. Vilpola, and I. Rakkolainen.
User Requirements for Large Virtual Display and Finger Pointing
Input for Mobile Devices.
In Proc. Intl. Conference on Mobile and Ubiquitous Multimedia,
December 2003. |
| [64] |
J. C. Krieg, A. G. Rodgers, H. R. Jones, and M. R. Schneider.
A 4-msec Low-Latency 120-Hz Electromagnetic Tracker for Virtual
Reality Applications.
In Proc. of Society for Information Display SID, volume 13,
pages 77-79, Polhemus A. Kaiser Aerospace and Electronics Co., Colchester,
VT, USA, 1992. |
| [65] |
M. M. Lab.
Up and Coming Display Technologies. [ .html ] |
| [66] |
R. A. Laurence.
Tolerance of Temporal Delay in Virtual Environments. |
| [67] |
M. H. Ledford, J. R. Licina, B. J. McEntire, W. E. McLean, J. C. Mora, B. T.
Mozo, and C. E. Rash.
Helmet Displays in Aviation. [ http ] |
| [68] |
P. Lindstrom, D. Koller, W. Ribarsky, L. F. Hodges, A. O. den Bosch, and
N. Faust.
An Integrated Global GIS and Visual Simulation System.
Technical Report GIT-GVU-97-07, Georgia Tech, 1997. |
| [69] |
U. List.
Nonlinear Prediction of Head Movements for Helmet-Mounted Displays,
December 1983. |
| [70] |
M. A. Livingston, J. E. S. II, J. L. Gabbard, T. Höllerer, D. Hix, S. J.
Julier, Y. Baillot, and D. Brown.
Resolving Multiple Occluded Layers in Augmented Reality.
In Proc. IEEE and ACM Intl. Symposium on Mixed and Augmented
Reality, pages 56-65, October 2003. |
| [71] |
K. Lyons and T. Starner.
Capture For Wearable Computer Evaluation.
Technical report, GATech, 2002. |
| [72] |
I. S. MacKenzie.
Input devices and interaction techniques for advanced computing.
In W. Barfield and T. A. F. III, editors, Virtual environments
and advanced interface design, pages 437-470. Oxford University Press,
1995. |
| [73] |
S. Mann.
Wearable Computing: A First Step Toward Personal Imaging.
IEEE Computer, 30(2), February 1997. [ http ] |
| [74] |
W. R. Mark, L. McMillan, and G. Bishop.
Post-Rendering 3D Warping.
In Proc. of 1997 Symposium on Interactive 3D Graphics
(Providence, Rhode Island), pages 7-16, April 1997. [ .html ] |
| [75] |
M. Mine, F. Brooks, and C. Sequin.
Moving Objects in Space: Exploiting Proprioception in Virtual
Environment Interaction.
In ACM Trans. on Graphics (Proc. SIGGRAPH), 1997. |
| [76] |
A. Moini.
Vision Chips.
Kluwer Academic Publishers, Boston, October 1999. [ http ] |
| [77] |
W. T. Nelson, L. J. Hettinger, M. W. Haas, C. J. Russell, J. S. Warm, W. N.
Dember, and T. A. Stoffregen.
Compensation for the effects of time delay in a helmet-mounted
display: perceptual adaptation versus algorithmic prediction.
In Helmet- and Head-Mounted Displays and Symbology Design
Requirements II; Proc. of SPIE (The International Society for Optical
Engineering), volume 2465, pages 154-164, 1995. [ .html ] |
| [78] |
U. Neumann, S. You, J. Hu, B. Jiang, and J. Lee.
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and
3D Models.
In Proc. IEEE Conference on Virtual Reality, pages 61- 67,
March 2003. |
| [79] |
W. M. Newman and A. van Dam.
Recent Efforts Towards Graphics Standardization.
ACM Computing Surveys, 10, December 1978. |
| [80] |
S. Nusser, L. Miller, K. Clarke, and M. Goodchild.
Future views of field data collection in statistical surveys.
In Proc. of National Conference on Digital Government Research,
2001. [ .pdf ] |
| [81] |
T. Ohshima, K. Satoh, H. Yamamoto, and H. Tamura.
Ar2hockey: A case study of collaborative augmented reality.
In IEEE Virtual Reality Annual International Symposium, pages
268 -275, March 1998. |
| [82] |
T. Ohshima, K. Satoh, H. Yamamoto, and H. Tamura.
RV-Border Guards: A Multi-Player Mixed Reality Entertainment.
Trans. Virtual Reality Soc. Japan, 4(4):699-705, 1999. |
| [83] |
M. Olano, J. Cohen, M. Mine, and G. Bishop.
Combatting Rendering Latency.
In Proc. of 1995 Symposium on Interactive 3D Graphics, Annual
Conference Series, ACM SIGGRAPH, pages 19-24, April 1995. [ www: ] |
| [84] |
V. Paelke, J. Stöcklein, C. Reimann, and W. Rosenbach.
Supporting User Interface Evaluation of AR Presentation and
Interaction Techniques with ARToolkit.
In IEEE Intl. Augmented Reality Toolkit Workshop, 2003. |
| [85] |
J. Park, B. Jiang, and U. Neumann.
Vision-based pose computation: Robust and accurate augmented reality
tracking.
In Proc. of the 2nd IEEE and ACM International Workshop on
Augmented Reality, pages 3-12, October 1999. |
| [86] |
W. Piekarski and B. Thomas.
Tinmith-metro: New outdoor techniques for creating city models with
an augmented reality wearable computer.
In Proc. of the Fifth International Symposium on Wearable
Computers, October 2001. |
| [87] |
W. Piekarski and B. Thomas.
ARQuake: The Outdoors Augmented Reality Gaming System.
Communications of the ACM, 45(1):36-38, January 2002. |
| [88] |
W. Piekarski and B. Thomas.
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor
Augmented Reality and Indoor Virtual Reality.
In IEEE VR, pages 287-288, March 2002. |
| [89] |
W. Piekarski and B. Thomas.
Using AR Toolkit for 3D Hand Position Tracking in Mobile Outdoor
Environments.
In The First IEEE Workshop on the Augmented Reality Toolkit,
September 2002. |
| [90] |
W. Piekarski and B. H. Thomas.
Developing Interactive Augmented Reality Modelling Applications.
In International Workshop on Software Technology for Augmented
Reality Systems, 2003. |
| [91] |
R. Raskar, G. Welch, and W.-C. Chen.
Table-Top Spatially-Augmented Reality: Bringing Physical Models to
Life with Projected Imagery.
In Proc. IEEE and ACM Intl. Workshop on Augmented Reality,
pages 64-71, 1999. |
| [92] |
S. Razzaque, Z. Kohn, and M. C. Whitton.
Redirected Walking.
In EUROGRAPHICS, 2001. |
| [93] |
J. Rekimoto.
NaviCam: A Magnifying Glass Approach to Augmented Reality Systems.
Presence: Teleoperators and Virtual Environments,
6(4):399-412, 1997. |
| [94] |
J. Rekimoto.
Matrix: A Realtime Object Identification and Registration Method for
Augmented Reality.
In Proc. Asia Pacific Computer Human Interaction (APCHI), 1998. [ .pdf ] |
| [95] |
J. Rekimoto and Y. Ayatsuka.
CyberCode: Designing Augmented Reality Environments with Visual
Tags.
In Designing Augmented Reality Environments (DARE 2000), 2000. [ .pdf ] |
| [96] |
J. Rekimoto, Y. Ayatsuka, and K. Hayashi.
Augment-able Reality: Situated Communication through Digital and
Physical Spaces.
In IEEE 2nd Interanational Symposium on Weareble Computer
(ISWC'98), pages 68-75, 1998. [ .pdf ] |
| [97] |
J. Rekimoto and K. Nagao.
The World through the Computer: Computer Augmented Interaction with
Real World Environments.
In Proc. of Eighth Annual Symposium on User Interface Software
and Technology (UIST'95), pages 29- 36, 1995. |
| [98] |
J. Rekimoto and M. Saitoh.
Augmented Surfaces: A Spatially Continuous Workspace for Hybrid
Computing Environments.
In ACM Trans. on Graphics (Proc. SIGGRAPH), pages 378-385. ACM
Press, New York, 1999. |
| [99] |
C. W. Reynolds.
Flocks, Herds, and Schools: A Distributed Behavioral Model.
ACM Trans. on Graphics (Proc. SIGGRAPH), 21(4):25-34, 1987. |
| [100] |
S. Rollins and K. Almeroth.
A Next Generation Digital Classroom.
http://www.nmsl.cs.ucsb.edu/classroom. [ www: ] |
| [101] |
H. S. Sawhney, A. Arpa, R. Kumar, S. Samarasekera, M. Aggarwal, S. Hsu,
D. Nister, and K. Hanna.
Video Flashlights: Real Time Rendering of Multiple Videos for
Immersive Model Visualization.
In EGRW '02: Proceedings of the 13th Eurographics workshop on
Rendering, pages 157-168, 2002. |
| [102] |
R. H. Y. So and M. J. Griffin.
Compensating Lags in Head-Coupled Displays Using Head Position
Prediction and Image Deflection.
Journal of Aircraft, 29(6):1064-1068, November/December 1992. |
| [103] |
R. H. Y. So and M. J. Griffin.
Phase lead algorithms for head motion position prediction.
Technical Report 92/06, Institute of Sound and Vibration,
Southhampton, England, 1992. |
| [104] |
T. I. Source.
Introduction to Cameras/Optics/Grabbers. [ http ] |
| [105] |
T. Starner, S. Mann, B. Rhodes, J. Healey, K. B. Russell, J. Levine, and
A. Pentland.
Wearable Computing and Augmented Reality.
Technical report, MIT Media Lab, Vision and Modeling Group, November
1995. |
| [106] |
T. Starner, S. Mann, B. Rhodes, J. Levine, J. Healey, D. Kirsch, R. W. Picard,
and A. Pentland.
Augmented Reality Through Wearable Computing.
Presence, Special Issue on Augmented Reality, 1997. |
| [107] |
A. State, G. Hirota, D. Chen, W. Garrett, and M. Livingston.
Superior augmented reality registration by integrating landmark
tracking and magnetic tracking.
ACM Trans. on Graphics (Proc. SIGGRAPH), pages 439-446, August
1996. |
| [108] |
R. J. Stone.
Haptic Feedback: A Potted History From Telepresence to Virtual
Reality.
In Brewster and Murray-Smith, editors, Proc. Intl. Workshop on
Haptic Human-Computer Interaction, pages 1-7, August 2000.
invited paper. |
| [109] |
D. Sutherland. [ http ] |
| [110] |
Z. Szalavári and M. Gervautz.
The personal interaction panel - a two-handed interface for
augmented reality.
In Proc. 18th Eurographics, Eurographics Assoc, pages 335-346,
1997. |
| [111] |
R. M. Taylor II., T. C. Hudson, A. Seeger, H. Weber, J. Juliano, and A. T.
Helser.
VRPN: A Device-Independent, Network-Transparent VR Peripheral
System.
In VRST, 2001. |
| [112] |
B. Thomas, B. Close, J. Donoghue, J. Squires, P. De Bondi, M. Morris, and
W. Piekarski.
ARQuake: An Outdoor/Indoor Augmented Reality First-Person
Application.
In Proc. of the Fourth International Symposium on Wearable
Computers, pages 139-146, October 2000. |
| [113] |
B. H. Thomas and W. Piekarski.
Glove Based User Interaction Techniques for Augmented Reality in an
Outdoor Environment.
Virtual Reality: Research, Development, and Applications, 6(3),
2002. |
| [114] |
J. Torborg and J. Kajiya.
Talisman: Commodity Realtime 3D Graphics for the PC.
In ACM Trans. on Graphics (Proc. SIGGRAPH), Microsoft Research,
August 1996. [ http ] |
| [115] |
J. Walrath.
30 Frames per Second vs. 60 Frames per Second. [ http ] |
| [116] |
G. Welch, G. Bishop, L. Vicci, S. Brumback, K. Keller, and D. Colucci.
The HiBall Tracker: High-Performance Wide-Area Tracking for Virtual
and Augmented Environments.
In Proceedngs of the ACM Symposium on Virtual Reality Software
and Technology (VRST), December 1999. |
| [117] |
P. Wellner, W. Mackay, and R. Gold.
Computer-Augmented Environments : Back to the Real World.
Special Issue of Communications of the ACM, 36(7), July 1993. |
| [118] |
M. J. Wells and M. J. Griffin.
Benefits of Helmet-mounted Display Image Stabilisation under
Whole-body Vibration.
Aviation, Space and Environmental Medicine, 55(1):13-18, 1984. |
| [119] |
B. Yi, J. F. C. Harris, L. Wang, and Y. Yan.
Real-time natural hand gestures.
Computing in Science and Engineering, 7(3):92 - 96, May-June
2005. |
| [120] |
S. You, U. Neumann, and R. Azuma.
Hybrid Inertial and Vision Tracking for Augmented Reality
Registration.
In Proc. of IEEE VR '99 (Houston, TX), pages 260-267, March
1999. [ .pdf ] |
| [121] |
S. You, U. Neumann, and R. Azuma.
Orientation Tracking for Outdoor Augmented Reality Registration.
IEEE Computer Graphics and Applications, 19(6):36-42,
November/December 1999. |
This file has been generated by bibtex2html 1.78